
Developed Fortnite maps with UEFN, programming gameplay features and UIs with Verse. Achieved +950K minutes played, ranking in the top 2% by playtime and top 20% of creators per Epic Games.
Full-stack developer specializing in Web development. Former game programmer at Breach Studios, now seeking to apply my skills in building scalable web applications and interactive experiences.
Development and maintenance of ASP.NET MVC web applications.
Troubleshooting technical issues and improving the performance of production solutions.
Collaboration in agile teams and software lifecycle management using Scrum.
Implementation of functionalities in client-server architectures using C# and unit testing.
Version control management and code review on GitHub.
Technical documentation and collaboration in agile teams using Scrum and Kanban.
Developed Fortnite maps with UEFN, programming gameplay features and UIs with Verse. Achieved +950K minutes played, ranking in the top 2% by playtime and top 20% of creators per Epic Games.
Developed network-centric gameplay features and implemented unit tests, ensuring stability and immersive multiplayer experiences.
Revamped The Harvest's UI, working with the designer's Figma designs and the Tech Art team. Added new features, connected game logic, and improved workflow by componentizing the interface for seamless updates.
A web application for creating and managing personalized movie lists. Focused on delivering a smooth and intuitive user experience.
An idle clicker game developed and published on Google Play Store. Designed with engaging mechanics and incremental progression to keep players hooked.
Full-Stack Developer
👋 Full-stack developer with 3+ years of hands-on experience crafting robust solutions. Currently advancing skills through a Master's in Web Development while contributing to open-source projects and personal initiatives.