
Developed Fortnite maps with UEFN, programming gameplay features and UIs with Verse. Achieved +950K minutes played, ranking in the top 2% by playtime and top 20% of creators per Epic Games.
Full-stack developer specializing in Web development. Former game programmer at Breach Studios, now seeking to apply my skills in building scalable web applications and interactive experiences.
Developed core gameplay systems for The Harvest (Unreal Engine/C++)
Optimized game performance, achieving 30% FPS improvement
Implemented multiplayer features for Project ST
Collaborated in Agile teams to deliver features on schedule
Developed Fortnite maps with UEFN, programming gameplay features and UIs with Verse. Achieved +950K minutes played, ranking in the top 2% by playtime and top 20% of creators per Epic Games.
Developed network-centric gameplay features and implemented unit tests, ensuring stability and immersive multiplayer experiences.
Revamped The Harvest's UI, working with the designer's Figma designs and the Tech Art team. Added new features, connected game logic, and improved workflow by componentizing the interface for seamless updates.
A web application for creating and managing personalized movie lists. Focused on delivering a smooth and intuitive user experience, with real-time updates and secure user authentication.
An idle clicker game developed and published on Google Play Store. Designed with engaging mechanics and incremental progression to keep players hooked, showcasing strong game design and development skills.
Full-Stack Developer
👋 Full-stack developer with 3+ years of hands-on experience crafting robust solutions. Currently advancing skills through a Master's in Web Development while contributing to open-source projects and personal initiatives.