Developed network-centric gameplay features and implemented unit tests, ensuring stability and immersive multiplayer experiences.
Core logic and systems development in high-performance client-server architectures using C# and Unit Testing.
Version control supervision and code quality assurance through thorough GitHub reviews.
Specialized technical documentation and efficient coordination in cross-functional teams using Scrum and Kanban.
Optimization and evolutionary maintenance of robust web ecosystems based on ASP.NET MVC, ensuring high availability and scalability.
Proactive resolution of critical technical incidents and continuous performance improvement in production environments.
Strategic collaboration in agile teams under Scrum methodology, managing the full software development lifecycle.
Developed network-centric gameplay features and implemented unit tests, ensuring stability and immersive multiplayer experiences.
UI re-engineering for The Harvest, translating complex Figma designs into in-engine technical implementation. Developed modular and componentized systems that drastically optimized workflows and iteration between Tech Art and Programming departments.
Leading the development of high-impact experiences in the Fortnite (UEFN) ecosystem with Verse. Milestone: Achieved over 950,000 play minutes, ranking in the Global Top 2% by playtime and Top 20% of global creators according to Epic Games.
A web application for creating and managing personalized movie lists. Focused on delivering a smooth and intuitive user experience.
An idle clicker game developed and published on Google Play Store. Designed with engaging mechanics and incremental progression to keep players hooked.
Full-Stack Developer
Full-Stack Developer with 3+ years of experience solving complex challenges in high-performance environments. My background in game development has equipped me with an efficiency-oriented and detail-driven mindset, which I apply today to crafting robust web solutions with <strong>.NET and React</strong>.