Francesc Obrador - Software Developer

Hey, I'm Francesc

Full-stack developer specializing in Web development. Full-Stack developer focused on production web systems with .NET. Currently at NTT Data, with a background in high-performance game development.

Professional Experience

  1. Web Developer

    NTT Data

    Full-time
    Remote
    • Development and enhancement of 4 clinical web applications built on ASP.NET MVC, supporting healthcare operations.

    • Incident resolution and reliability work in high-availability production systems using C#, SQL Server, and JavaScript, under Scrum methodology.

    C#
    ASP.NET
    .NET
    SQL Server
    JavaScript
    Bootstrap
  2. Game Developer

    The Breach Studios

    Full-time
    Remote
    • Core logic and systems development in high-performance client-server architectures using C# and Unit Testing.

    • Version control supervision and code quality assurance through thorough GitHub reviews.

    • Specialized technical documentation and efficient coordination in cross-functional teams using Scrum and Kanban.

    C++
    Unreal Engine
    C#
    Unity

Projects & Contributions

Filter by tech:
Project ST project screenshot
Project ST
Unreal Engine
C++

Developed network-centric gameplay features and implemented unit tests, ensuring stability and immersive multiplayer experiences.

The Harvest project screenshot
The Harvest
Unreal Engine
C++

UI re-engineering for The Harvest, translating complex Figma designs into in-engine technical implementation. Developed modular and componentized systems that drastically optimized workflows and iteration between Tech Art and Programming departments.

UEFN Maps project screenshot
UEFN Maps
Unreal Engine

Led the development of high-impact experiences in the Fortnite (UEFN) ecosystem with Verse. Milestone: Achieved over 950,000 play minutes, ranking in the Global Top 2% by playtime and Top 20% of global creators according to Epic Games.

MovyFlick project screenshot
MovyFlick
React
TypeScript
Redux
Tailwind
Firebase

A web application for creating and managing personalized movie lists. Focused on delivering a smooth and intuitive user experience.

Treasure Keeper project screenshot
Treasure Keeper
Unity
C#

Published independently on Google Play Store — designed, developed, and shipped end-to-end with Unity and C#. An idle clicker with incremental progression mechanics, covering the full product lifecycle from concept to store release.

About Me

Francesc Obrador

Full-Stack Developer

Full-Stack Developer with 3+ years of professional experience across game development and web systems. I moved from building real-time multiplayer systems at The Breach Studios to developing and maintaining production web applications at NTT Data, carrying a performance-first and detail-driven mindset across both domains. My backend work centers on .NET, complemented by React on personal and academic projects.

Key Highlights

  • Fortnite Creative: 950K+ play minutes — Global Top 2% by playtime (Epic Games).
  • Developed academic management systems with ASP.NET Core + React.
  • Treasure Keeper published on Google Play Store — designed, developed, and shipped independently.

Technical Toolkit

Frontend & Web

JavaScript
TypeScript
HTML
CSS
Tailwind
React
Angular

Backend & Cloud

Node.js
.NET
ASP.NET
PostgreSQL
Azure

Tools & DevOps

Git
Docker
Postman

Game Development

Unreal Engine
Unity
C#
C++