Developed network-centric gameplay features and implemented unit tests, ensuring stability and immersive multiplayer experiences.
Development and enhancement of 4 clinical web applications built on ASP.NET MVC, supporting healthcare operations.
Incident resolution and reliability work in high-availability production systems using C#, SQL Server, and JavaScript, under Scrum methodology.
Core logic and systems development in high-performance client-server architectures using C# and Unit Testing.
Version control supervision and code quality assurance through thorough GitHub reviews.
Specialized technical documentation and efficient coordination in cross-functional teams using Scrum and Kanban.
Developed network-centric gameplay features and implemented unit tests, ensuring stability and immersive multiplayer experiences.
UI re-engineering for The Harvest, translating complex Figma designs into in-engine technical implementation. Developed modular and componentized systems that drastically optimized workflows and iteration between Tech Art and Programming departments.
Led the development of high-impact experiences in the Fortnite (UEFN) ecosystem with Verse. Milestone: Achieved over 950,000 play minutes, ranking in the Global Top 2% by playtime and Top 20% of global creators according to Epic Games.
A web application for creating and managing personalized movie lists. Focused on delivering a smooth and intuitive user experience.
Published independently on Google Play Store — designed, developed, and shipped end-to-end with Unity and C#. An idle clicker with incremental progression mechanics, covering the full product lifecycle from concept to store release.
Full-Stack Developer
Full-Stack Developer with 3+ years of professional experience across game development and web systems. I moved from building real-time multiplayer systems at The Breach Studios to developing and maintaining production web applications at NTT Data, carrying a performance-first and detail-driven mindset across both domains. My backend work centers on .NET, complemented by React on personal and academic projects.